{"_id":"com.unity.2d.animation","name":"com.unity.2d.animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","provider":"upm","versions":{"14.0.3":{"_upm":{"changelog":"### Fixed\n- Disable \"Delete Selected Labels\" menu when nothing is selected in SpriteLibraryEditor (DANB-1201)\n- Fix SpriteSkin BoundsMode assertion failures. (DANB-1181)\n- Refresh sprite library editor when deleting asset. (DANB-1232)\n- Fix exception occurs when changing SpriteSkin's bounds mode after deleting bones in play mode. (DANB-1224)\n- Fix SpriteSkin bone bounds update timing. (DANB-1180)\n- Fix sprite disappearing on undo by resetting bone transform index in DeactivateSkinning. (DANB-1238)\n- Fix \"IKGizmos: Mismatching number of solvers\" errors when loading invalid prefabs (UUM-131322, DANB-1254)\n- Fix unused separation line is used in the Context Menu of the Sprite Library Editor Window (DANB-1226)\n- Fix transform index corruption caused by missing dirty flag update after array compaction. (UUM-131697)\n- Reduce memory usage and the workload during SpriteSkin initialization. (UUM-131270)\n- Fix the ? button in the IKManager2D inspector points to an Invalid link. (UUM-131299)\n- Fix the issue that the internal class CullingManager is available in AddComponent. (UUM-131877)\n- Fix the missing documentation link of CCD Solver 2D Component. (UUM-131875)\n- Fix the missing documentation link of Fabrik Solver 2D Component. (UUM-131879)\n- Fix the missing documentation link of Limb Solver 2D Component. (UUM-131891)\n- Do not show Sprite Library Editor's save confirmation when applying from the Inspector; Editor is reset from disk like when selection changes. (DANB-1090)"},"unity":"6000.4","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a4","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@14.0/manual/index.html","name":"com.unity.2d.animation","version":"14.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"13.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a6f2f1d22eb58f97dd6f3c2155404815c5a2bf26","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-14.0.3.tgz"}},"15.0.3":{"_upm":{"changelog":"## [15.0.2] - 2026-02-10\n\n### Changed\n- Handle the new behaviour of MultiColumnListView in the UIToolkit. (D2D-7818)\n- Optimize SpriteSkin validation. (D2D-7779)\n- Put the \"Sprite Swap\" item in the overlay menu under \"2D Animation\" (UUM-130994)\n- Remove automatically added tangents from vertex attributes of sprites with bones.\n- Reduce memory usage and the workload during SpriteSkin initialization. (UUM-131270)\n\n### Fixed\n- Do not show Sprite Library Editor's save confirmation when applying from the Inspector; Editor is reset from disk like when selection changes. (DANB-1090)\n- Uses readable \"Sprite Renderer\" in the help box of Sprite Skin. (UUM-131888)"},"unity":"6000.5","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a7","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@15.0/manual/index.html","name":"com.unity.2d.animation","version":"15.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"14.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"3158f1e0a540759cee665e3887fee28fe9bd6f22","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-15.0.3.tgz"}},"15.0.2":{"_upm":{"changelog":"### Changed\n- Handle the new behaviour of MultiColumnListView in the UIToolkit. (D2D-7818)\n- Optimize SpriteSkin validation. (D2D-7779)\n- Remove automatically added tangents from vertex attributes of sprites with bones.\n- Reduce memory usage and the workload during SpriteSkin initialization. (UUM-131270)\n\n### Fixed\n- Do not show Sprite Library Editor's save confirmation when applying from the Inspector; Editor is reset from disk like when selection changes. (DANB-1090)\n- Uses readable \"Sprite Renderer\" in the help box of Sprite Skin. (UUM-131888)"},"unity":"6000.5","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@15.0/manual/index.html","name":"com.unity.2d.animation","version":"15.0.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"14.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"cd3b5a0edbc7294f6df1828e89db35ef5a2044b8","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-15.0.2.tgz"}},"15.0.1":{"_upm":{"changelog":"### Fixed\n- Removed obsolete meta files from biharmonics bundle."},"unity":"6000.5","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@15.0/manual/index.html","name":"com.unity.2d.animation","version":"15.0.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"14.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"05401ebfbe49bdd437a101af6bd3d66b7850f40f","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-15.0.1.tgz"}},"15.0.0":{"_upm":{"changelog":"### Changed\n- Update Unity min version for package.\n- Add multi row support for the overlay window of Sprite Swap. (D2D-7644)\n\n### Fixed\n- Fix SpriteSkin BoundsMode assertion failures. (DANB-1181)\n- Disable \"Delete Selected Labels\" menu when nothing is selected in SpriteLibraryEditor (DANB-1201)\n- Fix sprite disappearing on undo by resetting bone transform index in DeactivateSkinning. (DANB-1238)\n- Fix SpriteSkin bone bounds update timing. (DANB-1180)\n- Fix exception occurs when changing SpriteSkin's bounds mode after deleting bones in play mode. (DANB-1224)\n- Refresh sprite library editor when deleting asset. (DANB-1232)\n- Fix \"IKGizmos: Mismatching number of solvers\" errors when loading invalid prefabs (DANB-1254)\n- Fix unused separation line is used in the Context Menu of the Sprite Library Editor Window (DANB-1226)\n- Fix transform index corruption caused by missing dirty flag update after array compaction. (UUM-131697)\n- Fix the ? button in the IKManager2D inspector points to an Invalid link. (UUM-131299)\n- Fix the issue that the internal class CullingManager is available in AddComponent. (UUM-131877)\n- Fix the missing documentation link of CCD Solver 2D Component. (UUM-131875)\n- Fix the missing documentation link of Fabrik Solver 2D Component. (UUM-131879)\n- Fix the missing documentation link of Limb Solver 2D Component. (UUM-131891)"},"unity":"6000.5","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@15.0/manual/index.html","name":"com.unity.2d.animation","version":"15.0.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"14.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a305736f2023e513c8c0e3da87d0957724b68ccd","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-15.0.0.tgz"}},"13.0.4":{"_upm":{"changelog":"### Fixed\n- Fix unused separation line is used in the Context Menu of the Sprite Library Editor Window (DANB-1226)"},"unity":"6000.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html","name":"com.unity.2d.animation","version":"13.0.4","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"12.0.2","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"7396d8477ca93349104292dd0d2c0df8d8ad4c21","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-13.0.4.tgz"}},"13.0.3":{"_upm":{"changelog":"### Fixed\n- Disable \"Delete Selected Labels\" menu when nothing is selected in SpriteLibraryEditor (DANB-1201)\n- Refresh sprite library editor when deleting asset. (DANB-1232)\n- Fix \"IKGizmos: Mismatching number of solvers\" errors when loading invalid prefabs (UUM-131322, DANB-1254)\n- Fix transform index corruption caused by missing dirty flag update after array compaction. (UUM-131697)"},"unity":"6000.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html","name":"com.unity.2d.animation","version":"13.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"12.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"6702b59de3c93784374859b43d63d8d1259cb4e7","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-13.0.3.tgz"}},"13.0.2":{"_upm":{"changelog":"### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)"},"unity":"6000.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html","name":"com.unity.2d.animation","version":"13.0.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"12.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"3c53dae9295646dd95f73b885ea361caab35fbd4","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-13.0.2.tgz"}},"12.0.3":{"_upm":{"changelog":"### Fixed\n- Fixed Dynamic-Batching / Skinning is broken. (DANB-1037)\n- Fix unresponsive scrolling in Sprite Library Editor grid view after adding multiple labels. (DANB-1091)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)"},"unity":"6000.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@12.0/manual/index.html","name":"com.unity.2d.animation","version":"12.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"11.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"fd6eeea117b7165f48ae1442d07c9a10c4d757f3","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-12.0.3.tgz"}},"14.0.2":{"_upm":{"changelog":"### Fixed\n- Fix warnings of \"a shader without GPU deformation support\" occurs when switching from CPU to GPU Skinning with a PSB skinned sprite (DANB-1079)"},"unity":"6000.4","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a4","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@14.0/manual/index.html","name":"com.unity.2d.animation","version":"14.0.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"13.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"0ed0d75fd75d27d4503ab2c855316489cd1fb14d","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-14.0.2.tgz"}},"10.2.2":{"_upm":{"changelog":"### Fixed\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)\n\n### Changed\n- Allow pasting sprite data between sources and destinations with different sprite counts.\n\n### Fixed\n- Fix the icon quality of Sprite Swap Overlay Window. (DANB-988)\n- Fix NullReferenceException error thrown by the Sprite Library Editor window when entering Play Mode with Game View maximised (DANB-1019)\n- Fixed Dynamic-Batching / Skinning is broken. (DANB-1037)\n- Fix the issue where disposing SpriteSkin component with Object.DestroyImmediate is not safe in PolySpacial. (DANB-993)\n- Fix unresponsive scrolling in Sprite Library Editor grid view after adding multiple labels. (DANB-1091)\n- Restore bone references in SpriteSkin correctly when switching between sprites with and without bone settings, even if AutoRebind is disabled. (DANB-1127)\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Fix NullReferenceException error thrown by the Sprite Library Editor window (DANB-1019)"},"unity":"6000.0","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.2/manual/index.html","name":"com.unity.2d.animation","version":"10.2.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.1.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"6e14714a57c6a12fe622bbfaeea10236a6e67bf2","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.2.2.tgz"}},"9.2.2":{"_upm":{"changelog":"### Changed\n- Allow pasting sprite data between sources and destinations with different sprite counts.\n\n### Fixed\n- Fix NullReferenceException error thrown by the Sprite Library Editor window when entering Play Mode with Game View maximised (DANB-1019)"},"unity":"2022.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.2/manual/index.html","name":"com.unity.2d.animation","version":"9.2.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.1.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"0222403a4fa6d725ea923caa7191c9d26820e0e8","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.2.2.tgz"}},"14.0.1":{"_upm":{"changelog":"### Fixed\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)"},"unity":"6000.4","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@14.0/manual/index.html","name":"com.unity.2d.animation","version":"14.0.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"13.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"19ce8599d7a29ab61ad009d17cc1faba8c9a203a","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-14.0.1.tgz"}},"14.0.0":{"_upm":{"changelog":"### Changed\n- Update Unity min version for package.\n- Optimize SpriteSkin to skip outline cache update when not required by shadow providers.\n- Optimize batch deformation by removing redundant buffer operations and updating batch API.\n- Add bone-based bounds calculation mode for SpriteSkin to skip CPU vertex deformation when outline data is not required.\n\n### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)"},"unity":"6000.4","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@14.0/manual/index.html","name":"com.unity.2d.animation","version":"14.0.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"13.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"5bc9d16ed59b185d744a21b384ab2e2c2aa79bc4","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-14.0.0.tgz"}},"13.0.1":{"_upm":{"changelog":"### Changed\n- Improved the performance when 2D IK Gizmos are displayed.\n- Optimize batch deformation by skipping when neither bones nor sprite data have changed.\n- Reduce memory allocation when adding and removing SpriteSkin from a deformation system.\n- Improve FABRIK performance by Burst-compiling.\n- Improve CCD performance by Burst-compiling.\n- Allow pasting sprite data between sources and destinations with different sprite counts.\n\n### Fixed\n- Fix unresponsive scrolling in Sprite Library Editor grid view after adding multiple labels. (DANB-1091)\n- Restore bone references in SpriteSkin correctly when switching between sprites with and without bone settings, even if AutoRebind is disabled. (DANB-1127)"},"unity":"6000.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html","name":"com.unity.2d.animation","version":"13.0.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"12.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"99d8d39b3cda0226c0de34944a51186d6ce0728d","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-13.0.1.tgz"}},"13.0.0":{"_upm":{"changelog":"### Changed\n- Upgraded com.unity.collections dependency to version 2.4.3.\n- Update minimum Unity version.\n- Fixed Dynamic-Batching / Skinning is broken. (DANB-1037)\n- Optimize memory usage by wrapping editor-specific fields and methods in #ifdef UNITY_EDITOR.\n- Changed TransformAccessJob to use ScheduleReadOnly for transform access jobs, enabling safe and efficient parallel execution.\n- Optimize deformation system with per-sprite processing, single-bone fast path and integrated AABB calculation\n- Improve mesh outline extraction performance by optimizing and Burst-compiling.\n- Optimize outline vertex cache update for GPU deformation and remove redundant NativeArray assignments.\n\n### Fixed\n- Fix IK gizmos not being shown for objects having multiple IKs, when the visibility of one IK is off\n- Use EditorUtility.EntityIdToObject instead of EditorUtility.InstanceIDToObject which is deprecated. (DANB-1042)"},"unity":"6000.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html","name":"com.unity.2d.animation","version":"13.0.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"12.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"2.4.3","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"cecbff528030932ba72e00addc9081250525f1d2","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-13.0.0.tgz"}},"12.0.2":{"_upm":{"changelog":"### Fixed\n- Fix the icon quality of Sprite Swap Overlay Window. (DANB-988)\n- Fix NullReferenceException error thrown by the Sprite Library Editor window when entering Play Mode with Game View maximised (DANB-1019)"},"unity":"6000.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0b4","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@12.0/manual/index.html","name":"com.unity.2d.animation","version":"12.0.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"11.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"34e0443c58ed65e66d21023245d2862e066ab2e7","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-12.0.2.tgz"}},"10.2.1":{"_upm":{"changelog":"### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fixed InvalidOperationException occurs when playing in sample scene '3 Character' and 'Attachment Points'. (DANB-860)\n- Fix the issue of putting a warning string \"Adding null Transform to TransformAccessArray will result in degraded performance.\" (DANB-931)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Fixed blurry icons in Sprite Library Editor. (DANB-842)\n- Fixed unselectable pivot dropdown in skinning editor. (DANB-956)\n- Fixed incorrect scrollbars when adding a large number of categories to sprite library. (DANB-895)\n- Fixed blurry Sprite Library asset icons in Project window. (DANB-901)\n- Fixed wrong USS syntax."},"unity":"6000.0","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.2/manual/index.html","name":"com.unity.2d.animation","version":"10.2.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.1.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"81ad133dbdf13da9a686af329d3a20b84565fd89","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.2.1.tgz"}},"12.0.1":{"_upm":{"changelog":"### Fixed\n- Replaced deprecated non-generic IMGUI TreeViewItem. (Case DANB-1004)\n- Fixed wrong USS syntax."},"unity":"6000.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0b4","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@12.0/manual/index.html","name":"com.unity.2d.animation","version":"12.0.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"11.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"8de2c6b973e56f7927b13ae18eddbd39a5ccb1bf","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-12.0.1.tgz"}},"9.2.1":{"_upm":{"changelog":"### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fix the issue of putting a warning string \"Adding null Transform to TransformAccessArray will result in degraded performance.\" (DANB-931)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Fix blurry icons in Sprite Library Editor. (DANB-842)\n- Fix renaming multiple labels in Sprite Library Asset. (DANB-656)\n- Fixed incorrect scrollbars when a very large number of categories created in sprite library. (DANB-895)\n- Fixed blurry Sprite Library asset icons in Project window. (DANB-901)\n- Fixed unselectable pivot dropdown in skinning editor. (DANB-956)"},"unity":"2022.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.2/manual/index.html","name":"com.unity.2d.animation","version":"9.2.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.1.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"74e5e82d0c45862dc960d244adff8af5aeab2a65","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.2.1.tgz"}},"12.0.0":{"_upm":{"changelog":"### Changed\n- Update minimum Unity version.\n\n### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fixed InvalidOperationException occurs when playing in sample scene '3 Character' and 'Attachment Points'. (DANB-860)\n- Fix the issue of putting a warning string \"Adding null Transform to TransformAccessArray will result in degraded performance.\" (DANB-931)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Fixed blurry icons in Sprite Library Editor. (DANB-842)\n- Fixed unselectable pivot dropdown in skinning editor. (DANB-956)\n- Fixed incorrect scrollbars when adding a large number of categories to sprite library. (DANB-895)\n- Fixed blurry Sprite Library asset icons in Project window. (DANB-901)"},"unity":"6000.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@12.0/manual/index.html","name":"com.unity.2d.animation","version":"12.0.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"11.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"eb0806a7b30f5759f8dbc3ce7cd3c1eb7ef029fb","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-12.0.0.tgz"}},"11.0.0":{"_upm":{"changelog":"### Changed\n- Update minimum Unity version.\n\n### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fixed InvalidOperationException occurs when playing in sample scene '3 Character' and 'Attachment Points'. (DANB-860)\n- Fix the issue of putting a warning string \"Adding null Transform to TransformAccessArray will result in degraded performance.\" (DANB-931)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Fixed blurry icons in Sprite Library Editor. (DANB-842)\n- Fixed unselectable pivot dropdown in skinning editor. (DANB-956)\n- Fixed incorrect scrollbars when adding a large number of categories to sprite library. (DANB-895)\n- Fixed blurry Sprite Library asset icons in Project window. (DANB-901)"},"unity":"6000.1","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"0a9","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@11.0/manual/index.html","name":"com.unity.2d.animation","version":"11.0.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"10.0.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a1db3619cb6fa1e3dfca36970137715fb4bbf194","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-11.0.0.tgz"}},"7.2.0":{"_upm":{"changelog":"### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Sprite Resolver previews not visible after editor regained focus. (case DANB-565)\n\n### Changed\n- Update Unity minimum version."},"unity":"2021.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.2/manual/index.html","name":"com.unity.2d.animation","version":"7.2.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.1.0","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a50e80002558f2d6614db58bae1258d849bf1adb","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.2.0.tgz"}},"9.2.0":{"_upm":{"changelog":"### Changed\n- Update Unity minimum version.\n\n### Fixed\n- Asset Upgrader icons. (DANB-814)\n- Reset TransformAccessJob's cache. (DANB-805)\n- Fixed case where IndexOutOfRangeException occurs when auto-generating mesh with a specific settings and bones. (DANB-244)"},"unity":"2022.3","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.2/manual/index.html","name":"com.unity.2d.animation","version":"9.2.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.1.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"494b645ca625d620f79930db24267ef1ecbc0cdc","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.2.0.tgz"}},"10.2.0":{"_upm":{"changelog":"### Changed\n- Update minimum Unity version.\n\n### Fixed\n- Sprite Skin's test instability. (DANB-772) \n- Sprite Skin's null ref exception when HDRP is present in the project. (DANB-785)\n- Updating Skinning Plugin to work on Ubuntu versions >= 20.\n- Skinning Editor style fixes. (DANB-804)\n- Reset TransformAccessJob's cache. (DANB-807)\n- Asset Upgrader icons. (DANB-802)"},"unity":"6000.0","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.2/manual/index.html","name":"com.unity.2d.animation","version":"10.2.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.1.0","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"53bd21164c9caf4b4a6656d91a22d3ee19d17a42","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.2.0.tgz"}},"10.1.4":{"_upm":{"changelog":"### Fixed\n- Animation Preview window sometimes does not display deformed Sprites. (DANB-705)\n- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-714)\n- Misaligned label previews in Sprite Resolver's inspector. (DANB-722)\n- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-727)\n- Sprite Skin breaks in the animation preview window after sprite swap. (DANB-743)\n- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-738)\n- IK solvers are misaligned when bones have different depths. (DANB-753)\n- Rendering issues with SRP Batching and Sprite mask. (DANB-760)\n- Unable to drag sprites into empty rows of the Sprite Library Editor. (DANB-749)\n- Sprite Skin deformation systems have outdated data after sprite swap. (DANB-766)\n- Setting incorrect computer buffer size. (DANB-768)\n- Reenable editor tests.\n- Bone buffer binding issues.\n- Sprite changed callback listeners."},"unity":"2023.1","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html","name":"com.unity.2d.animation","version":"10.1.4","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.7","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"494a3b4e73a9ae26677ef6e9fd6bff4ca643770a","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.1.4.tgz"}},"9.1.3":{"_upm":{"changelog":"### Fixed\n- Animation Preview window sometimes does not display deformed Sprites. (DANB-704)\n- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-716)\n- Misaligned label previews in Sprite Resolver's inspector. (DANB-719)\n- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-732)\n- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-737)\n- IK solvers are misaligned when bones have different depths. (DANB-750)"},"unity":"2022.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html","name":"com.unity.2d.animation","version":"9.1.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.4","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a4f096ab63d288cb30e1e8dfe6cc65331530ca20","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.1.3.tgz"}},"7.1.2":{"_upm":{"changelog":"### Fixed\n- Fixed SpriteSkin's playmode test failures. (case DANB-690)\n- Documentation, comments, and other requirements to conform to Package Validation. (DANB-709)\n- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-715)\n- Misaligned label previews in Sprite Resolver's inspector. (DANB-720)\n- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-734)\n- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-736)\n- IK solvers are misaligned when bones have different depths. (DANB-751)"},"unity":"2021.2","samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"unityRelease":"7f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1/manual/index.html","name":"com.unity.2d.animation","version":"7.1.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.8","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"8400d3835b1152abed2572f85cd36a154b39a887","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.1.2.tgz"}},"9.1.2":{"_upm":{"changelog":"### Fixed\n- Sprite Bone Influence tab bone reordering. (DANB-632)\n- Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-672)\n- Fixed SpriteSkin's playmode test failures. (case DANB-691)"},"unity":"2022.2","upmCi":{"footprint":"decd4fbc959747ec181c8775df155d8c4b94870d"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"category":"2D","repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"b517ea51b616862c10c7454c9c1fcc174ed7ee3d"},"relatedPackages":{"com.unity.2d.psdimporter":"8.0.5","com.unity.2d.common.tests":"8.0.3","com.unity.2d.animation.tests":"9.1.2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html","name":"com.unity.2d.animation","version":"9.1.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.3","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"a0747a506065e3e892d7c9e22b45253f467c82b3","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.1.2.tgz"}},"10.1.3":{"_upm":{"changelog":"### Fixed\n- Sprite Swap overlay Label selection not reacting to mouse clicks. (case DANB-627)\n- Sprite Swap overlay selection lock behavior. (case DANB-629)\n- Sprite Bone Influence tab bone reordering. (case DANB-634)\n- Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)\n- Wrong Label is deleted when a newly created Label is deleted in the Sprite Library Editor. (case DANB-665)\n- Cannot select multiple Labels in the Sprite Library Editor when using Grid View. (case DANB-670)\n- Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)\n- Support for renaming Sprite Library Editor entries with 'F2' on Windows. (DANB-674)\n- Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-668)\n- Fixed SpriteSkin's playmode test failures. (case DANB-678)\n- Modifying the Sprite Skin component through public API.\n- Skinning Editor bone and mesh Visibility sliders too short. (case DANB-681)"},"type":"asset","unity":"2023.1","upmCi":{"footprint":"1ea284a7dd16d90a32f3ec73d4737b32b7622919"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"8e3a56a8fe7951b15f737aee13ba8a90be9d2dc5"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.3","com.unity.2d.common.tests":"9.0.6","com.unity.2d.animation.tests":"10.1.3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html","name":"com.unity.2d.animation","version":"10.1.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.6","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"482d8d36f6a871bb441aac7eba62cccb09b1848e","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.1.3.tgz"}},"7.1.1":{"_upm":{"changelog":"### Fixed\n- Fixed the IK bones flipped at certain angels. (case DANB-594)\n\n### Added\n- Added safety checks to SpriteSkin's APIs."},"type":"assets","unity":"2021.2","upmCi":{"footprint":"5980a1663daca7df3493cf20e415df365f1bfacb"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"4dea6a9bf91ef89b7e76aacfed6c4a996ce90cd5"},"unityRelease":"7f1","relatedPackages":{"com.unity.2d.psdimporter":"6.0.9","com.unity.2d.common.tests":"6.0.7","com.unity.2d.animation.tests":"7.1.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1/manual/index.html","name":"com.unity.2d.animation","version":"7.1.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.7","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"7dfa6521316376a760e4e7e458d91cfb3b55fd8e","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.1.1.tgz"}},"10.1.2":{"_upm":{"changelog":"### Fixed\n- Sprite Library's labels and categories cannot be reordered. (case DANB-593)\n- Added safety checks to SpriteSkin's public APIs. (case DANB-598)\n- Fixed the IK bones flipped at certain angels. (case DANB-595)\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-603)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)\n\n### Changed\n- Updated the Editor Analytics to use the latest APIs.\n- Updated the UI Elements to use the latest APIs.\n- Remove implicit NativeArray cast from MeshUtilities.\n- Updated the SpriteSkin's deformation system to improve performance."},"type":"assets","unity":"2023.1","upmCi":{"footprint":"202a0980f93f571f3fb66b509db30f18dbca6eda"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"a9b408c1401f5388a343ce948ac7a264ddb85a73"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.3","com.unity.2d.common.tests":"9.0.4","com.unity.2d.animation.tests":"10.1.2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html","name":"com.unity.2d.animation","version":"10.1.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.4","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"6eb19a9b029c2401d3e26b6d071912c3be0b1131","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.1.2.tgz"}},"9.1.1":{"_upm":{"changelog":"### Fixed\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-602)\n- Fixed the IK bones flipped at certain angels. (case DANB-583)\n- Sprite Library's labels and categories cannot be reordered. (case DANB-592)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-614)\n\n### Added\n- Added safety checks to SpriteSkin's APIs."},"type":"assets","unity":"2022.2","upmCi":{"footprint":"5a8fd8c274dc182dfcbc8768dc82566c446c158f"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"c76edf174a772eda3d3152a9d38ad8c364cce43e"},"relatedPackages":{"com.unity.2d.psdimporter":"8.0.5","com.unity.2d.common.tests":"8.0.2","com.unity.2d.animation.tests":"9.1.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html","name":"com.unity.2d.animation","version":"9.1.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.2","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"6237bbec0bb4fbcdf794b575c3292b3cf1a38091","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.1.1.tgz"}},"10.1.1":{"_upm":{"changelog":"### Added\n- Support for automatic weight generation in the Skinning Editor for ARM64 editors. (case DANB-550)\n\n### Fixed\n- Sprite Resolver previews not visible after editor regained focus. (case DANB-565)\n- Sprite Skin is not deformed in the Editor after exiting the playmode if the domain reload is disabled. (case DANB-573)"},"type":"assets","unity":"2023.1","upmCi":{"footprint":"4a7feb7841ca74e15c65477268e1c0218bcfa813"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"de1d2b0a924b0621324b0cfe0fcbef92f03bd2c2"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.2","com.unity.2d.common.tests":"9.0.4","com.unity.2d.animation.tests":"10.1.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html","name":"com.unity.2d.animation","version":"10.1.1","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.4","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"40df1def0b3780ccc51cab02302dea869437abea","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.1.1.tgz"}},"7.1.0":{"_upm":{"changelog":"### Fixed\n- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-531)\n- Blend weight vertex attribute is added only when sprite has bones. (case DANB-519)\n- Sprite Library Asset is selected on creation. (case DANB-543)\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-491)\n\n### Added\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-491)\n- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset."},"type":"assets","unity":"2021.2","upmCi":{"footprint":"ea86444c4bf1e8bb57234fad639b62020fa6042e"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"f29bbc7975b335459b6c0c0dc15b6c4402f9f0b7"},"unityRelease":"7f1","relatedPackages":{"com.unity.2d.psdimporter":"6.0.9","com.unity.2d.common.tests":"6.0.7","com.unity.2d.animation.tests":"7.1.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1/manual/index.html","name":"com.unity.2d.animation","version":"7.1.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.7","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"59f901033eeda4bea65805efe24dd14f4a4b0cca","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.1.0.tgz"}},"9.1.0":{"_upm":{"changelog":"### Fixed\n- Blend weight vertex attribute is added only when sprite has bones. (case DANB-520)\n- Sprite Library editor drag and drop interactions. (case DANB-535)\n- Sprite Library editor drag and drop blocked by labels. (case DANB-558)\n- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530)\n- Sprite Library Asset is selected on creation. (case DANB-542)\n- Sprite Resolver previews not visible after editor regained focus. (case DANB-564)\n\n### Added\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490)\n- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset."},"type":"assets","unity":"2022.2","upmCi":{"footprint":"b3146d6bc37f861bad7a2d1151394c33c17d8158"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"dfc01cb8076aa8ca74afe1ded252f91c99b080ac"},"relatedPackages":{"com.unity.2d.psdimporter":"8.0.4","com.unity.2d.common.tests":"8.0.2","com.unity.2d.animation.tests":"9.1.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html","name":"com.unity.2d.animation","version":"9.1.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.2","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"b9a263e745e26d70d3151db108002fb81d603ed3","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.1.0.tgz"}},"10.1.0":{"_upm":{"changelog":"### Fixed\n- Blend weight vertex attribute is added only when sprite has bones. (case DANB-521)\n- Sprite Library editor drag and drop interactions. (case DANB-536)\n- Sprite Library editor drag and drop blocked by labels. (case DANB-560)\n- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-532)\n- Sprite Library Asset is selected on creation. (case DANB-544)\n- Sprite Library Editor window not reacting to the delete command. (case DANB-547)\n\n### Added\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-492)\n- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset.\n- Ability to lock Sprite Library Editor window's asset selection.\n\n### Changed\n- Update samples to use UI Toolkit.\n- Moved the Sprite Library Editor window's save shortcut to the Shortcut Manager."},"type":"assets","unity":"2023.1","upmCi":{"footprint":"7cd93cca57dd61b73c4d52dea5844682f31c10ec"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"3a8c2f9b2c7b838b05ac7f6608beaff56e04b4d0"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.1","com.unity.2d.common.tests":"9.0.3","com.unity.2d.animation.tests":"10.1.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html","name":"com.unity.2d.animation","version":"10.1.0","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.3","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"055cdaa2e9e21a02b84c26fd347ddeae72944288","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.1.0.tgz"}},"7.0.13":{"_upm":{"changelog":"### Fixed\n- Sprite resolves to a previous entry in the first frame after OnEnable(). (case DANB-538)"},"type":"assets","unity":"2021.2","upmCi":{"footprint":"d0f33c4f839ad8b42acb83c46c31bea1a5874489"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"681660f0ddc6412f1c6ffdc2f6433c5cc5adbe06"},"unityRelease":"7f1","relatedPackages":{"com.unity.2d.psdimporter":"6.0.8","com.unity.2d.common.tests":"6.0.7","com.unity.2d.animation.tests":"7.0.13"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0/manual/index.html","name":"com.unity.2d.animation","version":"7.0.13","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.7","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"7cc200c0c31ae90b27bd594c79dbbd3516252d66","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.0.13.tgz"}},"9.0.4":{"_upm":{"changelog":"### Fixed\n- Fixed an issue where the FK doesn't blend correctly with the IK if solver solves from the bind pose. (case DANB-482)\n- Added correct help documentation link to Sprite Library Asset. (case DANB-486)"},"type":"assets","unity":"2022.2","upmCi":{"footprint":"b06b0b1c49fb0066fee85044da1fa6436badeae8"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"be60dd1716d39b00d03d87668a09a4fc1d4102b6"},"relatedPackages":{"com.unity.2d.psdimporter":"8.0.2","com.unity.2d.common.tests":"8.0.1","com.unity.2d.animation.tests":"9.0.4"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html","name":"com.unity.2d.animation","version":"9.0.4","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"5a7358b30b535099ba00497e8b17313295bfd87e","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.0.4.tgz"}},"7.0.12":{"_upm":{"changelog":"### Fixed\n- Fixed an issue when adding IK Manager to a Game Object sometimes throws a null reference exception. (case DANB-476)\n- Fixed an issue where the FK doesn't blend correctly with the IK if solver solves from the bind pose. (case DANB-483)\n- Added correct help documentation link to Sprite Library Asset. (case DANB-488)"},"type":"assets","unity":"2021.2","upmCi":{"footprint":"897f7020130bdb845926be2e6623a7d4bcdba632"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"9d705d890015427d65928dc78badf239684a37c5"},"unityRelease":"7f1","relatedPackages":{"com.unity.2d.psdimporter":"6.0.7","com.unity.2d.common.tests":"6.0.6","com.unity.2d.animation.tests":"7.0.12"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0/manual/index.html","name":"com.unity.2d.animation","version":"7.0.12","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.6","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"d1ca164c7f51a9121e735079ec63b4a980799f16","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.0.12.tgz"}},"10.0.3":{"_upm":{"changelog":"### Fixed\n- Fixed an issue where the FK doesn't blend correctly with the IK if solver solves from the bind pose. (case DANB-484)\n- Fixed an issue where GPU-deformed Sprites will not animated after scene reload. (case DANB-461) \n- Added correct help documentation link to Sprite Library Asset. (case DANB-487)\n\n##Changed\n- Updated documentation on enabling GPU skinning.\n- Update the Sprite Library component inspector to inform users about the entry overrides documentation page."},"type":"assets","unity":"2023.1","upmCi":{"footprint":"40cbd1dbbb374c74507d57bd0771948f19eb619d"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"b0f3a8f8d95618bb6a299742c1bbd4e96699180b"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.1","com.unity.2d.common.tests":"9.0.2","com.unity.2d.animation.tests":"10.0.3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0/manual/index.html","name":"com.unity.2d.animation","version":"10.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.2","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"1d1e57a42ec843eb257d2ac03fa5525049851b2d","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.0.3.tgz"}},"10.0.2":{"_upm":{"changelog":"### Added\n- Updated IK parameter names and comments in public APIs. \n\n### Fixed\n- Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DANB-396)\n- Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-416)\n- Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-421)\n- Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-429)"},"type":"asset","unity":"2023.1","upmCi":{"footprint":"a38f3aada0f7596f234147a9cbb99de65d31bd67"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"270d0a40ab5a83ae4137c829785b7aa1fb4083e1"},"relatedPackages":{"com.unity.2d.psdimporter":"9.0.0","com.unity.2d.common.tests":"9.0.1","com.unity.2d.animation.tests":"10.0.2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0/manual/index.html","name":"com.unity.2d.animation","version":"10.0.2","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"9.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.2.4","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"7f5f58ffaa53f9b35285f31c18a1dd30389203b5","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-10.0.2.tgz"}},"7.0.11":{"_upm":{"changelog":"### Fixed\n- Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DAB-397)\n- Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-392)\n- Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-414)\n- Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-427)\n- Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-419)\n\n### Changed\n- Updated IK parameter names and comments in public APIs."},"type":"asset","unity":"2021.2","upmCi":{"footprint":"e48bfa3ad14d2c2d6b71f3239b57d36b7b340d16"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"9cc2f2e9b975c4194859b8922cb13f1d9b4bff7d"},"unityRelease":"7f1","relatedPackages":{"com.unity.2d.psdimporter":"6.0.7","com.unity.2d.common.tests":"6.0.6","com.unity.2d.animation.tests":"7.0.11"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0/manual/index.html","name":"com.unity.2d.animation","version":"7.0.11","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"6.0.6","com.unity.2d.sprite":"1.0.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"10d496feeb27aa510d0bfebdff2d8db4f2a63b50","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-7.0.11.tgz"}},"9.0.3":{"_upm":{"changelog":"### Fixed\n- Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DAB-395)\n- Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-389)\n- Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-413)\n- Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-426)\n- Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-418)\n\n### Added\n- Updated IK parameter names and comments in public APIs."},"type":"asset","unity":"2022.2","upmCi":{"footprint":"3a8b9a0f9c3ca22a7acffc1463d98cc4191430a2"},"samples":[{"path":"Samples~/AnimationSamples","description":"Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.","displayName":"Samples"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/2d.git","type":"git","revision":"7d8e0c5910334b5bcf7795fe32bcde0a11d57109"},"relatedPackages":{"com.unity.2d.psdimporter":"8.0.2","com.unity.2d.common.tests":"8.0.1","com.unity.2d.animation.tests":"9.0.3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html","name":"com.unity.2d.animation","version":"9.0.3","displayName":"2D Animation","description":"2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.","keywords":["2d","animation"],"dependencies":{"com.unity.2d.common":"8.0.1","com.unity.2d.sprite":"1.0.0","com.unity.collections":"1.1.0","com.unity.modules.animation":"1.0.0","com.unity.modules.uielements":"1.0.0"},"dist":{"shasum":"9a217e5a4f70aaf494cb3413798cf2331ff56c1d","tarball":"https://download.packages.unity.com/com.unity.2d.animation/-/com.unity.2d.animation-9.0.3.tgz"}},"10.0.1":{"_upm":{"changelog":"### Added\n- Added console log when Skinning Editor is overwriting mesh from Custom Outline module. 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